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Case Study: Building a Tiny 2D Platformer to Avoid Spaghetti CodeMany beginner game projects fail not because of complex graphics, but because of tangled logic. When code for movement, physics, and rendering is mixed into a single file, adding new features often breaks existing ones. This is commonly called the "spaghetti code" trap. To demonstrate how to prevent this, I recently built a tiny 2D platformer from scratch. The goal was not to create a polished product, but to establish a clean, modular architecture that scales well.Defining a Minimal Playable LoopBefore writing any code, I defined a strictly limited feature...